You must be 18+ to view this content

Milky Ways may contain content you must be 18+ to view.

Are you 18 years of age or older?

or Return to itch.io

Comments

Log in with itch.io to leave a comment.

Great work, only negative is how long it takes to load, making my PC think it's crashed .. but waiting long enough it loads

loved the customisation options for the girls and hope these are even more expanded in your next 

A few questions ..

The devices left in the cave - the player makes a remark to pick them up later but I don't seem to get a option to do this ?

Any way/need to re enter last base ?

Is there a way to replay the computer game ?

The girl remote control ... any way of letting the player interact with other girls/furniture while doing this 

Hello there, there are many features like this who are kind of... not used again anymore because i did not wanted to spend even more time with the game. It was 4 years at that point and please understand that i can not just rest on one game all the time. I wanted to make something new.

But.. there is actually a way for you to "reuse" it. YOu can use the built in story modder if you like. There should also be an tutorial in the Zip file for this.

Thanks ... I'll take another look at it but it did kind of overwhelm me  ....
Looking forward to your next offering

Hi, I have a question I want to put in palta.

About in-game translation, there is a program that translates any game developed in Unity, it's called xunity autotranslator.

Link: https://github.com/bbepis/XUnity.AutoTranslator/releases/tag/v5.2.0

I wanted to know if I could implement it in the game, it translates everything automatically, I managed to configure it to a certain extent, but it only translated some things in the game, if possible, I wanted to know if you can put it in the game.

In addition to making it accessible to new users, it will draw the attention of more people who are interested in their games but do not understand English.

Neat idea actually, but we have a problem there >_<
Looking at the supported text frameworks, i see no support for the legacy GUIText. This is actually how I make the text appear in Milky Ways.

So, this method would not work, unfortunately.
But… The idea is good to be honest, I could implement it in my next game which I am currently creating.
I can instead use something like :
https://assetstore.unity.com/packages/tools/simple-google-cloud-translation-8599...

(written into my to-do list for later.)

(+1)

what's your next game?

Currently in the works, the next game will be aan extension of the 3rd person mini spy game you played in milky ways.

How is it progressing ?

Awesome game.👍🏻👍🏻👍🏻

(+1)

Amazing games!

(+1)

I enjoyed your last game(Abandoned), Looking forward to trying this one.

(+2)

CONGRATS ON STORY COMPLETION!!!

(+1)(-1)

Who ate the download button?

(+1)

Devs probably removed the old links to put the new ones instead, come back in a few hours it should be fixed.

(+3)

Jep , the download buttons are back in business. 

(+2)

Download buttons are there now , sorry for the delay.

im having issues loading the game it gets stuck on 90% and refuses to load for more than a hour 

(1 edit)

upon further testing i found that build 0.80 works its just the new build of 0.88 windows version

MHn.. not good. Maybe the RAM requirements are getting to high since i built more stuff into the game from 0.80 to 0.88 (especially the other bunker)

I will soon release the next public beta , maybe you can try with this then.
If this does not work then i assume it just getting to demanding.

Might just be a bad download.  I play 0.96 on a fairly low-spec machine, 2010-vintage hardware, 3GHz Core(TM)2 Duo, GeForce GT 430 (entry level card when released!), I added a some RAM (up to 8GB) and went with an SSD to run W10.  Don't expect a mobo video card to handle games like this, but as you see, the external card doesn't have to be super good.

Next weekend I will release the new and final version, I did some texture optimizations and hope this helps ^_^

Deleted 1 year ago

So please do not expect major changes into the story anymore. We are close to the end of the game and the next public beta will actually feature the finished story.

The next game.. well.. we will see ^_^
ANd btw.. every tgirl at this point counts as "girlfriend" i would say since not only Maya was upset with Marcs answer.

(1 edit)

So Maya and Malia wanted marcs kid almost instantly when marc joined the island or after they where "infected" and did they really want them or is it the chemicals talking since I do know that is kinda tha basis for the changes ya know

(2 edits)

Hehe... well.. who knows =)
I know.. i am evil xD

But seriously , actually they want it since their inner clocks are ticking and the chemcials only makes it worse for them since their bodys are essentially always ready for it.

EDIT : and.. if you realyl want to change the story then you actually can . There is a folder called "Story mod tools". IN there you can find the tool to change the text in the story. (nearly all text by the way)

(2 edits)

There's something in my brain that like needs to be scratched, alas there are a few issues with me editing the text, 1 I do not have an external keyboard so I do not have the NUM button I play on a laptop (I know I'm poor but it works). 2. If it's like what I'm hearing with AATOFL then there is WAY too much text for Lil ol me to edit and finally 3. I don't think I'd be able to make a story like you or make it flow like you have if that makes any sense 


Edit: replaying the game it seems like Malia wasn't too upset about Marc's answer more of chasing after Maya to help cheer her up since they were friends. Anyways let me know the release date of the final version with the ending so I know the second I can download it, Keep doing what you are doing and I look forward to whatever game you decide to conjure up if you keep going anyways.

hows the next update goin?

At the end of this month i will release the public open beta with the ending of the story. =)

So how many pirate bunkers are there? I've only found 2 so far but I'm pretty sure I've looked literally ever where. Yukari says there are "many" so I was just wondering if there was more than just the 2?

There are 2 priate bunkers and one [REDACTED] bunker (but you need story progression before you can enter the hidden one)

Hey, I'm loving the game so far! The only issue I can see is the English grammar. Is there any way I can help with that? I'm fluent in English and have virtually unlimited free time. I would be willing and able to proofread and edit the dialogue if you'd let me.

This is a difficult topic actually , there is already a function inside in which you are able to change all text in the game (look into the folder Story mod tools).

BUT... big but 99 percent of all people who tried to do this and asked me went silent because i assume they saw the ungodly amount of text and became demotivated ^_^

Awesome. I'll take a look later on and I'll get back to you.

Took a look and quickly realized I had no Idea what I was doing :)

There should be two little tutorials in the "storys mod" folder. Which describes step by step what to do.

Really awesome and naughty.

Sorry, but what is the "savegame" workaround? I play on Windows & have had the same issues re: Saving games

The savegame workaround is kind of a "inoffical" fix for linux and Mac versions of the game (also works on windows) to create savegames into the so called "playerprefs" insteadt creating a dedicated file called "MW_save_x.txt"

So if you play on windows than you do not need to enable the savegame workaround. (Usually)
If you play on windows and you are not able (or allowed due to folder rights) to create the savegames then you can also enabled this workaround in the gameplay menu.

I loved AATOFL and i look forward to this very promising project.
But i need to report that the save function is not working properly: i was not able to save my progress from the menu (it close itself without generating the savefile) nor with the quicksave shortcuts.

On the positive side: i enjoied very much the computer game section and i'd love it to be expanded (or at least to be replayable during freeroam).
I was also very intrigued by the device we save Maya from and i'm really hoping to see it in the future.

Keep up the good work!

If you are playing either on Linux or Mac then you may try the "savegame" workaround in the gameplay menu :)
Still not screenshots but at least the saves should work.

(3 edits)

Sadly i'm on windows 10 but i'll still give it a try

Edit:The savegame workaround seems to work even in Win10

(1 edit)

I created an account just to tell you how much I've enjoyed both games and to tell you about a bug. I've just created the stand for Maya but I'm unable to place it in the crew quarters, does nothing when i click on it


Edit; Never mind, im an idiot, great game though

it ask me to get two backpacks but i dont see any way to ask them for it

THe backpacks are in the cave wher you played the milkying device game with malia and Maya.

superb start to a new project. I'll watch this development with great interest

(3 edits)

I absolutely loved AATOFL and I'm also absolutely in love with this.

Is there a way to help you with spelling, formatting or proofreading?
If so I'd very much like to contribute something, please do get back to me on how we can get in touch.

Edit: I've read that you are german as well, könntest du noch Hilfe beim übersetzen gebrauchen?

Tagchen ,
Also in Milky ways gibt es eine eingebaute funktion mit der mann eine veränderung der story vornehmen kann und diese auch dann gleich uploaden kann damit sie andere sehen. In dem installationsorder sollte es ein anderen ordner geben names" Story mod tools" darunter befindet sich der editor den ich auch nutzte um die story zu erstellen und in dem gleichen ordner befindet sich auch ein kleines tutorial.

Ich glaub es gibt schon eine spellcheckdatei auf dem server , da musst du einfach mal den "MW_modManger.exe" anwerfen. Vileicht kannst du dir arbeit ersparen un da weitermachen wo der andere aufgehört hatt.

Grüße
Kerni

Ok, das werde ich mir anschauen sobald ich mit dem Game durch bin.

Well just finished AATOFL, time to check this one out.  I demand a sequel!  Or an addition to it :P  Anyways half-hearted joke aside.  Keep up the good work and I'll update you with any info that may help your development.

(1 edit)

Resolution-Settings set in the launcher aren't transferred to the game. I set 1920x1080-Fullscreen in the launcher and the game starts in 5760x1080-Fullscreen (which is my desktop-resolution).

Weirdly it works perfectly fine in AATOFL.

I guess this goes hand in hand why Unity decided to get rid of the splash screen in 2019.4 version of unity. They already said that this was broken. I never had problem like this but maybe it helps if you start the game in windowed mode ?

(1 edit)

Yeah. In the end I did that, which sadly resulted in an even smaller resolution of 1680x1050. :(

The Gamedata-Loadingscreen is fun though...

(+1)

Well.. i like Chibis xD

Just played the game and honestly think its amazing. I really hope it gets updated more!

It keeps crashing and saying ''Milky-Ways is not responding'' what do I do? :(

Im on Windows 10

Hello there , Please make sure that you really have enough Ram at your disposal. 8GB should be enough.
Furthermore , during the loading screen you should not touch anything or attempt to load it into the background minimalized since Unity 3D really dislikes this >_<
Just let the loading screen do its thing for  and if the game did rellay not load after 5 minutes you can have a look into the log file.
The log file is located under
C:\Users\[YOUR USRNAME]\AppData\LocalLow\Kernis not existing company\Milky Ways -> outputlog
In this output log you can see why it crashed.

it keeps crashing I dont know what to do

Hello there , Please make sure that you really have enough Ram at your disposal. 8GB should be enough.
Furthermore , during the loading screen you should not touch anything or attempt to load it into the background minimalized since Unity 3D really dislikes this >_<

Just let the loading screen do its thing for  and if the game did rellay not load after 5 minutes you can have a look into the log file.

The log file is located under
C:\Users\[YOUR USRNAME]\AppData\LocalLow\Kernis not existing company\Milky Ways -> outputlog

In this output log you can see why it crashed.

love your work